![]() When you save your edited texture out make sure that it’s a dds file exported with DXT5 ARGB 8 bit Interpolated alpha, with Generate MipMaps checked on.ĥ. ![]() If you’re making an HQ eye just resize the EA texture to fit your HQ texture size.Ĥ. This will ensure that you have the correct alpha. Photoshop/Gimp/wherever, and paste your edited eye texture into that file. Export the EA eye texture as a dds file, open it up in ![]() Choose the default eye colour that you want to replace, and hit next, follow the prompts etc.ģ. Open up S4S and choose the “Override” option.Ģ. I assume a relative level of familiarity with basic CC making terms and will not be explaining them here.ġ.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |